Innovative stakeholder engagement

2588975_origAs part of our work on stakeholder engagement, Scottish Coastal Forum and Marine Scotland have developed a board game in collaboration with NHTV Breda University. Scottish Coastal Forum will be using the game to engage Scottish marine stakeholders in the Clyde region. The use of such engagement techniques forms part of the case study examining approaches to planning across borders, which other member states can draw on during their own MSP processes.

Here is a timelapse video of people playing the game at the Atlantic Stakeholders’ Platform event

About the game

img_1808The ‘Maritime Spatial Planning Challenge – Scottish Marine Region Edition’ is a tabletop strategy game designed for those with an interest in ecosystem based Maritime Spatial Planning (MSP) and the development of sustainable Blue Growth.

It is loosely based on the electronic ‘Maritime Spatial Planning Challenge’ created by the Netherlands’ Ministry of Infrastructure and the Environment (I&M), Signature Games and NHTV Breda University of Applied Sciences.

The game is intended to be used as a tool to engage people with the concepts and processes involved in Maritime Spatial Planning. As part of SIMCelt the game has been developed for use as an innovative tool for stakeholder engagement in marine planning in Scotland. It will be piloted as a SIMCelt Case Study as part of the strategy for Public Participation undertaken by the Clyde Marine Planning Partnership in their development of a Regional Marine Plan to complement the Scottish National Marine Plan, published in March 2015.

 

 It can be played internationally, imagining scenarios where different countries must co-operate to manage their marine area, or regionally to emulate scenarios at a smaller scale. Participants take on a role representing different sectoral interests and advocate for their sector – e.g. shipping, off-shore energy, nature conservation. Planners acting on behalf of each country or region act as negotiators between sectors and geographic regions. Coloured tiles depicting the different activities are used to claim blocks of space and players are asked to consider conflicts and synergies in their negotiating.

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